UPDATE: The NFS team is releasing a new downloadable pack soon with four muscle cars and a Toyota Supra MKIV. Free future updates should definitely include more cars. NFS: Shift’s main competitor, Forza Motorsport 3, has over 400 cars, whereas Shift has 72. I’d love to see cars like the Nissan 300ZX TT, Lamborghini Diablo and Countach, Acura NSX, Alfa Romeo 8C, Audi R8 V10 (the V8 is included,) Audi S5, and many others. No Ferraris are included at all, and many potentially great cars are missing. I can’t believe this wasn’t worked out during testing. Minor bugs like the infamous bouncing glitch and the flag girl at the beginning of almost every race which ends up standing in the car.Some complaints I would like to see fixed with future updates: Some parts (like aero and suspension mods) allow further customization, letting you adjust downforce, steering input, and other advanced settings. Each car comes with a huge selection of modification options, ranging from suspension, nitrous, weight reduction, interior modifications, and body kits, along with a wide range of paint, vinyl, and wheel selections. These cars are incredibly difficult to drive well, so don’t feel bad if you get an invitational with one of them and don’t win your first few tries. Eventually, you’ll get into the final tier that allows you to buy cars like the Pagani Zonda R (and F,) Lamborghini Reventon, Bugatti Veyron, and Koenigsegg CCX. As you progress, you win money, unlock more cars, invitationals, and moving up a class gets you a higher tier, and so forth. Starting out, you get the choice of only a few cars – I chose the BMW 135i. It helps that Shift isn’t 100% simulation – it still has an arcade feel to keep it fast-paced and fun while staying as realistic as possible. The sense of speed you get while going fast is incredible, and as cheesy as it sounds, I’ve actually noticed my heart rate rising as I go faster in the game. NFS: Shift jumps that hurdle through the use of details and techniques missing from many other sim racers. One of the problems I’ve always had with simulation-style racing games is the lack of the sense of speed that arcade-style racers have down pat. These seemingly small details are what makes the game so exciting. Depending on the impact speed, this could be a slight blur up to a near-blackout. A dynamic crash feature disorients the screen when you hit a wall or another car. When you get going at faster speeds, you get a sort of tunnel vision as your peripheral vision blurs, similar to real driving. Some of the most impressive features in this view are the 3D HUD that moves with the driver’s head, inertia, and G-forces, and the altered depth of field based on speed. Adding to the realism, the interior of the car is just as detailed and thorough as the exterior, showing each interior detail identical to the actual production car. The signature cockpit view is one of the coolest features in a racing game I’ve seen. I wish it would continue to adjust these throughout the game, as I found myself turning off some of these features later on in the game, but it’s not a big deal. This proves very beneficial starting the game, turning on and off traction and stability control, steering and braking assist, and racing line features. The driver profile feature is unique in that the first time you play the game, it puts you through a test lap to gauge your driving skill and style to tailor settings and career mode to best suit you. Shift’s cockpit view is much better, allowing a good view of the track and peripheral vision, and more added realism.Īfter receiving my copy of the game, I completed my usual ritual staying up until 5 AM playing it until I couldn’t see straight anymore. While most racing games have this option available, the view obstructs sight too much to make it a good view to race from. NFS: Shift’s signature is in the incredible in-car cockpit view. There are 15 real-world locations to race including Willow Springs and Laguna Seca Raceway, which add to the realism of feeling like you’re in the race. This provides the most realistic experience possible, and it works great. The new game features 72 cars, each mapped in pain-staking detail inside and out by the NFS team. This time, the NFS team treads into new territory with an all-new simulation racer – Need for Speed: Shift. Popular games they were, but enthusiasts were left wanting more. After that game, they started NFS Underground which focuses on the late-night import-tuner Fast & the Furious type racing. The Need for Speed team has always put out great arcade-style racers for all main platforms, my favorite being Need for Speed: Hot Pursuit 2 on PS2.
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